Paraphrasing BorisYellinikoff: “They’ve had to install automatic toilets in public restrooms because people can’t be entrusted to flush — they can’t even flush a toilet!” (“Whatever works”, Woody Allen, 2009). Well…yes. All fun aside, Woody´s phrase managed to provoke an interesting discussion about interaction and give birth to the “NoInteraction” Group.
“The interactive interface”, “the reactive map” and how many other -tives coexist in our everyday phrases? Do we really realize all that? Is this something we are looking for or something that we really benefit from? Is there something that is not interactive? What is interaction for you? In contrast with Woody´s character, the idea is not to see human beings
as persons impossible and incapable, but to consider the hypothesis that many times we simply don´t interact – whether this is due to non-will, non-disposition or thoughtlessness. NoInteraction Group tries to play with all these doubts and create a path to interact (here we go again…) with all these why’s. With love.
We all like to push buttons, action levers and connect cables. Click, clack, click. What a lovely sound. Sending mails, using the touch screen. Sure, the machines are here to serve us and solve our problems, this is the modern life… so easy, that’s why we’ve invented them. But what would happen if this wasn’t enough for them? I mean, we always think about ourselves, but it could be that they get tired of being sole servers of the taste of our wills, tired of playing such a limited role in which they only act when we need to. Maybe they will stop obeying us and start ignoring us, as if they individually were enough for this interaction, for the first time this won´t require a human being. Get close and listen to those mobile phones talking between each other, without the need for you to say anything. And those panels, what are they saying? They talk to each other and there’s nothing we can do to help it, not even a possible way to understand what they are meaning. Let us open the door for you… to a brand new world. A paradise of super-interactive wonders where, (don’t feel bad), you have nothing to do.
Exhibited at Sala Marsà • Tàrrega
February 18th 2011 until March 6th 2011
How do the objects suppose to function in everyday life? How do we interact with them? And how would they do it if they could choose a different way to act? We introduce you then, to a repertory of small characters who seem to cover life, taking their own decisions with their personal way of understanding interaction. Approach to the red phone and you will see that the phone support almost never helps, but at least can be funny. The ATM and the crocodile laptop may not be in the mood for you to use them after all. No-Interaction Project aims to give voice to these small auxiliary robots of everyday life and create a universe where a different way of seeing things is possible -for us and for them- searching for a new path to -here we go again…- interact and keep searching for answers.
Exhibited at Casa Golferichs • Barcelona
October 22nd until November 12th 2011
A Social Interaction platform developedby mapping stories and experiences from people living in Barcelona. Throughout the years, the city has changed significantly; every new layer transforms and hides the previous one. People’s participation in the project can gain a new significance: the objective is to reclaim their hidden memories as thousands of fragments – situated in the city – and put them together to provide a deeper understanding of the urban environment that surrounds us. Invisible Maps presents a vision of Barcelona centered in this participation which highlights the stories and the places that have profoundly marked our personal experiences. It creates a map of the invisible heritage of the city.
Developed and exhibited at “I/O/I – The Senses of Machines” Design Hub Barcelona Museum
April 2011 until August 31st 2012
A Processing and Arduino workshop for newbies and a collaboration with Mutuo Art Center to design and develop a smart hanging garden for their space - that could detect when the plants need water and keep then happy. For this project we had the support of Attina - a Venezuelan handmade hero, that was responsible for the installation conception and production.
Developed at Mutuo Centro de Arte • Barcelona
June 30th and July 1st 2012